//==============================================================================
// azure dragon_anim.txt
//==============================================================================
define eclipseSFX
{
   SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define mistbody
{
   set hotspot
   {
      version
      {
         Visualparticle sfx X Servant Body Spray
      }
   }
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define Light
{
	set hotspot
	{
		version
		{
			Visualparticle SFX G Lightning Cloud Flash
		}
	}
}

//==============================================================================
define Flash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx g lightning strike flash
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				length 2.00
				connect HOTSPOT birthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				length 2.00
				connect HOTSPOT birthSFX hotspot
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT Light hotspot
				
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				length 3.00
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				length 3.00
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				length 1.50
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				length 1.50
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.37 false ServantWaveAttack checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT mistbody hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.37 false ServantWaveAttack checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT mistbody hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.37 false ServantWaveAttack checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT mistbody hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.37 false ServantWaveAttack checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT mistbody hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				length 2.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.72 false AzureDragonProjectileLightning checkVisible
				tag SpecificSoundSet 0.73 false AzureDragonProjectileThunder checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT Flash hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				length 2.5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true
				tag Attack 0.65 true
				tag Attack 0.94 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.16 false AzureDragonProjectileLightning checkVisible
				tag SpecificSoundSet 0.17 false AzureDragonProjectileThunder checkVisible
				tag SpecificSoundSet 0.65 false OsirisBolt checkVisible
				tag SpecificSoundSet 0.94 false AzureDragonProjectileLightning checkVisible
				tag SpecificSoundSet 0.95 false AzureDragonProjectileThunder checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT Flash hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_flailA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_flailA
				Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT Light hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Nezhas Defeat
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
						tag SpecificSoundSet 0.37 false ShipDeathSplash checkVisible
	//-- end auto generated section
					connect hotspot rippledeath hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
					Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
					Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
						tag SpecificSoundSet 0.37 false ShipDeathSplash checkVisible
	//-- end auto generated section
					Replacetexture Special C Azure Dragon/Special C Azure Dragon Upgrade
					Replacetexture Special C Azure Dragon Head/Special C Azure Dragon Head Upgrade
					connect hotspot rippledeath hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}
